GAME 1343 - GAME AND SIMULATION PROGRAMMING I
Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics.
Upon completion, students will be able to:
Incorporate sound and graphics in programs
Develop a game/simulation advanced pointer techniques and application
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
Prerequisites:
ITSE 2321 - OBJECT-ORIENTED PROGRAMMING